
Frustratingly though, if your Pro is coupled with a 1080p screen, there's no support for down-sampling - based on our pixel counts, full HD is all you get. There's not much to divide the console versions of the game - though for the record, the metrics tally up at a native 1080p for both PS4 and Xbox One, while the PS4 Pro gets a 78 per cent resolution bump, giving us a straight 1440p when running with 4K output enabled.

Technically speaking, the game builds on the same Unreal Engine 3 foundation as the first Outlast, but it really goes to town with some gorgeous character models, physically-based lit backdrops, and post-effects that helps simulate that all-important found-footage visual style. You can't use any weapons at all and instead, running and hiding is your best defense from the twisted goings-on in the Arizona swampland.

In Outlast 2, you're armed only with a camera to take footage, or enter a night-vision mode to see in the dark. Original story: The original Outlast championed stealth-based gameplay with some of the most graphic cutscenes this side of Resident Evil 7 - and the same template is in place with this new sequel. An extra advantage of this mode is there's no dynamic resolution, fixing the pixel count at 1080p. According to this follow-up, it states this has "a better impact on the final image than 4K downsamping" overall.

Regular 1080p users don't leave empty-handed on PS4 Pro as a trade-off for the absence of downsampling, you can expect improved 8x anisotropic filtering, broader draw distances, and a doubling in shadow resolution quality. On the other hand, PS4 Pro drops to 1260p at the very lowest while in its 4K output mode, but generally holds at 1440p.Īccording to a response to this article, the studio also expands on the PS4 Pro situation at 1080p. To clarify, this means sparing drops to 936p on PS4 and Xbox One, down from a typical 1080p. UPDATE 4/5/17 17:00: Red Barrels helpfully offers a full breakdown on its Steam page of each console's resolution limits, confirming the game does indeed use dynamic resolution.
